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John Lucas
3D Artist

Games

Liminal

Liminal is the first game I got to work on. I was one of four 3D artists on the team. The game a few weeks into production turned from a realistic to more of a flat shaded style. 

 

I got to work on some hero assets and a lot of the environments.

 

The game was developed in Unreal Engine. I had the chance to level design and set dress a few of the early levels including the train and alleyway. 

Below are some of the assets I created for Liminal.

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