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Liminal (PC Steam)

For this 7 month Capstone project, I was responsible for creating 3D assets like the Train Interior, Cathedral Colossus, Skyline Buildings and props. Additionally, I created several tileable textures seen throughout the game (Subway Brick, rooftop gravel, metal panels, and cathedral interior brick). Lastly, I was responsible for the level design of the alley and layout of the city skyline 

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