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John Ruiz
3D Generalist

Personal

Kylo Ren's Lightsaber

I took a different route modeling this saber. The modeling was all done in Fusion 360. I loved not having to worry about polygons (yet), and have exact measurements.

I took the fusion model to Zbrush for final smoothing and file conversion to FBX which I then imported in Maya. I did my retopology here and created my UVs.

Marmoset handled the baking process and those maps were brought into Substance Painter.

Rendered in Marmoset.

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